Using a virtual serious game (Deusto-e-motion1.0) to assess the theory of mind in primary school children: observational descriptive study
dc.contributor.author | Lázaro Pérez, Esther | |
dc.contributor.author | Amayra Caro, Imanol | |
dc.contributor.author | López Paz, Juan Francisco | |
dc.contributor.author | Martínez, Óscar | |
dc.contributor.author | Pérez Álvarez, Manuel | |
dc.contributor.author | Berrocoso Cascallana, Sarah | |
dc.contributor.author | Al-Rashaida, Mohammad Ali Hussein | |
dc.contributor.author | García Martín, Maitane | |
dc.contributor.author | Luna Ovalle, Paula | |
dc.contributor.author | Pérez Núñez, Paula | |
dc.contributor.author | Rodríguez Bermejo, Alicia Aurora | |
dc.contributor.author | Fernández, Paula | |
dc.contributor.author | Parada Fernández, Pamela | |
dc.contributor.author | Oliva Macías, Mireia | |
dc.date.accessioned | 2025-10-03T11:29:57Z | |
dc.date.available | 2025-10-03T11:29:57Z | |
dc.date.issued | 2020-04-02 | |
dc.date.updated | 2025-10-03T11:29:57Z | |
dc.description.abstract | Background: Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment. Objective: This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for the evaluation of emotional facial expression recognition and social skills, both of which are components of the theory of mind. Methods: A total of 1236 children took part in the study. The children were classified by age (8-12 years old), gender (males=639, females=597), and educational level (between the third and sixth years of Primary Education). A total of 10 schools from the Basque Country and 20 trained evaluators participated in this study. Results: Differences were found in Deusto-e-motion1.0 scores between groups of children depending on age and gender. Moreover, there was a moderately significant correlation between the emotional recognition scores of Deusto-e-motion1.0 and those of the Feel facial recognition test. Conclusions: Deusto-e-motion1.0 shows concurrent validity with instruments that assess emotional recognition. Results support the adequacy of Deusto-e-motion1.0 in assessing components of the theory of mind in children. | en |
dc.identifier.citation | Lázaro, E., Amayra, I., López-Paz, J. F., Martínez, O., Alvarez, M. P., Berrocoso, S., Al-Rashaida, M., García, M., Luna, P., Pérez-Núñez, P., Rodriguez, A. A., Fernández, P., Fernández, P. P., & Oliva-Macías, M. (2020). Using a virtual serious game (Deusto-e-motion1.0) to assess the theory of mind in primary school children: observational descriptive study. JMIR Serious Games, 8(2). https://doi.org/10.2196/12971 | |
dc.identifier.doi | 10.2196/12971 | |
dc.identifier.eissn | 2291-9279 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14454/3850 | |
dc.language.iso | eng | |
dc.publisher | JMIR Publications Inc. | |
dc.rights | ©Esther Lázaro, Imanol Amayra, Juan Francisco López-Paz, Oscar Martínez, Manuel Pérez Alvarez, Sarah Berrocoso, Mohammad Al-Rashaida, Maitane García, Paula Luna, Paula Pérez-Núñez, Alicia Aurora Rodriguez, Paula Fernández, Pamela Parada Fernández, Mireia Oliva-Macías | |
dc.subject.other | Children | |
dc.subject.other | Facial emotion recognition | |
dc.subject.other | Serious game | |
dc.subject.other | Theory of mind | |
dc.title | Using a virtual serious game (Deusto-e-motion1.0) to assess the theory of mind in primary school children: observational descriptive study | en |
dc.type | journal article | |
dcterms.accessRights | open access | |
oaire.citation.issue | 2 | |
oaire.citation.title | JMIR Serious Games | |
oaire.citation.volume | 8 | |
oaire.licenseCondition | https://creativecommons.org/licenses/by/4.0/ | |
oaire.version | VoR |
Archivos
Bloque original
1 - 1 de 1
Cargando...
- Nombre:
- lazaro_using_2020.pdf
- Tamaño:
- 1.37 MB
- Formato:
- Adobe Portable Document Format