The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences

dc.contributor.authorGonzález Álvarez, Sara
dc.contributor.authorRuiz Narezo, Marta
dc.contributor.authorSolabarrieta Eizaguirre, Josu
dc.date.accessioned2026-04-29T18:09:35Z
dc.date.available2026-04-29T18:09:35Z
dc.date.issued2026-02-06
dc.date.updated2026-04-29T18:09:35Z
dc.description.abstractAdolescence is a complex stage. During the process of experimentation, several risk behaviours may coincide, such as bullying or other antisocial behaviours. Data from a survey conducted with 6209 adolescents and young adults were examined. The variables of video game use, bullying, and antisocial behaviour were dichotomised, and the relationship was analysed using the Odds Ratio. Victims of bullying are found to spend more hours playing, as do perpetrators and those who have committed violence against people and objects. Moreover, the effect size of these differences is larger among women. According to several authors and interpretative hypotheses derived from the literature, video games offer victims an escape valve and a safe place. People who engage in violence may find in video games a space where they can share risk and aggression. A notable link has been found between excessive video game use and bullying and certain antisocial behaviours, and it is more pronounced among girls than among boys.en
dc.description.sponsorshipFunded by the department of public health and addictions of the Basque governmenten
dc.identifier.citationGonzález-Álvarez, S., Ruiz-Narezo, M., & Solabarrieta, J. (2026). The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences. BMC Psychology, 14(1). https://doi.org/10.1186/S40359-026-03995-8
dc.identifier.doi10.1186/S40359-026-03995-8
dc.identifier.eissn2050-7283
dc.identifier.urihttps://hdl.handle.net/20.500.14454/5823
dc.language.isoeng
dc.publisherBioMed Central Ltd
dc.rights© The Author(s) 2026
dc.subject.otherAdolescents
dc.subject.otherAntisocial behaviour
dc.subject.otherBullying
dc.subject.otherVideo games
dc.subject.otherYoung adults
dc.titleThe relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differencesen
dc.typejournal article
dcterms.accessRightsopen access
oaire.citation.issue1
oaire.citation.titleBMC Psychology
oaire.citation.volume14
oaire.licenseConditionhttps://creativecommons.org/licenses/by-nc-nd/4.0/
oaire.versionVoR
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