Creativity in the acquisition of computational thinking

dc.contributor.authorHershkovitz, Arnon
dc.contributor.authorSitman, Raquel
dc.contributor.authorIsrael-Fishelson, Rotem
dc.contributor.authorEguíluz, Andoni
dc.contributor.authorGaraizar, Pablo
dc.contributor.authorGuenaga Gómez, Mariluz
dc.date.accessioned2025-11-03T10:39:10Z
dc.date.available2025-11-03T10:39:10Z
dc.date.issued2019-08-18
dc.date.updated2025-11-03T10:39:10Z
dc.description.abstractMany worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific computational creativity. We did so using learning analytics, specifically, by operationalizing a log-based assessment of computational creativity. We find some evidence for an association between Computational Creativity and Computational Thinking: Demonstrating originality in an early stage of the game is associated with succeeding in this stage relatively easily, however negatively associated with progressing farther in the game. We also find that Computational Creativity is better explained by a state- rather than a trait-model. No associations were found between Creative Thinking and Computational Thinking. Furthermore, we find some striking associations between the two measures of creativity.en
dc.identifier.citationHershkovitz, A., Sitman, R., Israel-Fishelson, R., Eguíluz, A., Garaizar, P., & Guenaga, M. (2019). Creativity in the acquisition of computational thinking. Interactive Learning Environments, 27(5-6), 628-644. https://doi.org/10.1080/10494820.2019.1610451
dc.identifier.doi10.1080/10494820.2019.1610451
dc.identifier.eissn1744-5191
dc.identifier.issn1049-4820
dc.identifier.urihttps://hdl.handle.net/20.500.14454/4220
dc.language.isoeng
dc.publisherRoutledge
dc.subject.otherComputational thinking
dc.subject.otherComputer-aided instruction
dc.subject.otherCreativity
dc.subject.otherGame-based learning
dc.subject.otherLearning analytics
dc.subject.otherLog analysis
dc.subject.otherMiddle school
dc.titleCreativity in the acquisition of computational thinkingen
dc.typejournal article
dcterms.accessRightsmetadata only access
oaire.citation.endPage644
oaire.citation.issue5-6
oaire.citation.startPage628
oaire.citation.titleInteractive Learning Environments
oaire.citation.volume27
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